[Zedgraph] Kurve als Spline darstellen

double[] x = { 0, 10, 20, 30, 40, 50 };
double[] y = { 10, 1, 5, 0, 9, 8 };

LineItem curve = myPane.AddCurve("Spline", x, y, Color.Blue, SymbolType.Diamond );
curve.Symbol.Fill = new Fill(Color.White);
curve.Symbol.Size = 3;
curve.Line.IsSmooth = true; // Splinedarstellung einschalten
curve.Line.SmoothTension = 0.5F; // "Kurvigkeit" festlegen